Dota Underlords has received a new Proto Pass that will be heading into the game soon, and those users who are testing the Valve autobattler will get access to the pass for free.
The Proto Pass is Valve’s answer to every other battle pass that you see in most games. Whether you’re a Dota 2 players or a PUBG player, you’ll know that this type of pass will add new and unique features to the game and this pass is no different.
You’ll be able to unlock unique banners, emotes and new boards by playing Dota Underlords and by completing the weekly and daily challenges. You may see something like “Lifesteal 2000 life” or “Evade 100 Attacks”, these challenges will be rather specific to the different types of alliances in the game, but many of them can be completed by just playing the game.
With each game you play, you’ll earn XP giving you the chance to unlock the rewards. It should also be noted that even players who like to play Hardcore Bot games will also get XP added to their pass. The types of effects such as win streak effects, respawn effects, firework effects and banner can add a nice unique look to your game, and while everything you earn will be cosmetic, there’s a lot to keep players interested.
Included in the update, is a bunch of changes too, and players will be pleased to know that the Venomancer wards have been fixed, Medusa has been nerfed, and the Aegis has changed to be far more useful. Data miners have also revealed that new heroes such as Chen, Clinkz, Earth Shaker, Storm Spirit and Sven could soon be added too. Whether than means new alliances or less repeated heroes, time will tell.
Have a look at the full update notes below:
Scoreboard UI improved.
Post game now shows items and alliances.
Post game now includes scoreboard overview.
General UI improvements and bug fixes for different aspect ratios and devices.
Expanding on last week's change: Combat continues until all projectiles have completed their travel, up to a max of 5 seconds.
Fixed Neutrals not displaying stats correctly in the unit stats panel in combat.
Fixed heroes stunned with short duration spells (like Clockwerk's Battery Assault) resetting their attack timers and thus attacking faster than allowed.
Increased accuracy of the matchmaking system at high skill levels.
Apply alliance effects to summons.
Make alliance indicators properly dynamic in the UI (Fall From Grace now shows properly on humans, etc.).
Warlock alliance no longer triggers on item activate, just spell activate.
Fixed Venomancer wards having -50% magic resist instead of 50% magic resist.
Fixed Disruptor, Alchemist spells not continuing their effects after their death.
Gyrocopter no longer targets units in the air when casting Call Down.
Changed extra shots from 3 to 2.
Will ignore nearby targets that happen to be outside Medusa's attack range.
Since you can't cast spells while taunted, and since we are using the Silence effect, getting taunted now officially silences.
Fixed Big-Time Contract sometimes not applying.
Aegis has changed: it now only activates on damage that would otherwise be fatal. It no longer preserves streaks.
Fixed Divine Rapier being removed at the start of combat. Losing a Divine Rapier now no longer removes a potential item slot.
Tooth and Claw now has proper duration.
Fix Silver Lining crash.
Fix missing name for Eidolons.
Fix Wicked Intent amplifying regen instead of dampening it.
Fix crazy numbers on healing display when Wicked Intent is in play.
Units blinking using Blink Dagger will clear their active target and reacquire once the blink is done. Fixes units chasing their original enemy.
Coordinated Assault auras don't stack. NOTE: More than one copy will still increase the bonus.
Fall From Grace: item description changed to make clearer that the item turns Human into Heartless, it does not add Heartless as an additional alliance.
Hide from your big boss: Steam invisible mode is now supported.
More performance improvements on both iOS and Android platforms.