
The game is a follow up to the physics-driven flatscreen game What the Golf from Denmark-based studio Triband. Announced earlier this year, What the Bat follows a similar concept to its predecessor, but makes the transition over to VR headsets. The demo I tried at Gamescom was designed to run through a selection of random, bite-sized levels taken from the game’s main campaign. I completed the demo fast enough to go through it a few times – each one featured a different area with new mechanics and tasks to complete.