Eric Williams has been working on God of War since the first game, and his credits extend beyond Kratos’ journey to titles like Darksiders and Insomniac’s Spider-Man, but he will always consider Sony Santa Monica home. For God of War Ragnarök, Williams put a pause on his video game consulting business to take on the director role for the highly anticipated sequel. We spoke with Williams about why God of War 2018’s director, Cory Barlog, had to convince him to take on the role, why nearly every God of War game has a new director, how he discovered he is not able to generate visuals in his mind’s eye, how the surprising casting of Richard Schiff as Odin came about, and plenty more. You can check out the full interview below, which is free of God of War Ragnarök spoilers, so feel free to read even if you are only starting the game today.
God Of War Ragnarök’s Director Discovered He Had Aphantasia During Development
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